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Global Video Game Consumer Segmentation

Last update
January 16th, 2025

The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.  This report is a 35-page pdf summary with some key highlights from the full database

Description

There are now over 3 billion video game consumers around the world.  A major challenge is identifying where these consumers are located and which platforms they are using.  The Global Video Game Consumer Segmentation report is a 30-page pdf summary with some key highlights from the DFC Global Video Game Consumer database.

Many game consumers now play on multiple platforms: console, PC and mobile.  This report allows users to identify the number of those consumers in each country and region.  In addition, only consumers that pay money for games on a specific platform are included.  This eliminates both double counting of multi-platform consumers and the many consumers that only play free games.

For more detailed information about this report and the pivot table option fill out the form below to receive more information and product samples.

LATEST EDITION: MARCH 2022

NOTE: This report is also available as a bundle with an excel pivot table spreadsheet

Country/Region Breakdown Includes:

United States
Canada
U.K./Ireland
Germany/Austria/Switzerland
Belgium/Luxembourg
Scandinavia
France
Italy
Netherlands
Spain/Portugal
Poland
Romania
Russia/CIS/Ukraine
Czech/Hungray/Slovakia
Other Europe
China
Japan
Taiwan
South Korea
Hong Kong/Singapore
India
Other Asia
Australia/New Zealand
Other Oceania
All MENA
Mexico
Brazil
Other Latin America
All Sub-Sahara Africa

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