Description
There are now over 3 billion video game consumers around the world. A major challenge is identifying where these consumers are located and which platforms they are using. The Global Video Game Consumer Segmentation report is a 30-page pdf summary with some key highlights from the DFC Global Video Game Consumer database.
Many game consumers now play on multiple platforms: console, PC and mobile. This report allows users to identify the number of those consumers in each country and region. In addition, only consumers that pay money for games on a specific platform are included. This eliminates both double counting of multi-platform consumers and the many consumers that only play free games.
For more detailed information about this report and the pivot table option fill out the form below to receive more information and product samples.
LATEST EDITION: MARCH 2022
NOTE: This report is also available as a bundle with an excel pivot table spreadsheet
Country/Region Breakdown Includes:
United States |
Canada |
U.K./Ireland |
Germany/Austria/Switzerland |
Belgium/Luxembourg |
Scandinavia |
France |
Italy |
Netherlands |
Spain/Portugal |
Poland |
Romania |
Russia/CIS/Ukraine |
Czech/Hungray/Slovakia |
Other Europe |
China |
Japan |
Taiwan |
South Korea |
Hong Kong/Singapore |
India |
Other Asia |
Australia/New Zealand |
Other Oceania |
All MENA |
Mexico |
Brazil |
Other Latin America |
All Sub-Sahara Africa |